Speedrun mode

Built into the game, on every copy. Turn it on in Settings → Speedrun and the game cuts the waiting, times you two ways and keeps the proof.

What it turns on

Categories

Any%A new campaign to any ending
All BossesAn ending with no boss left alive in any sector you cleared
By factionAny%, timed per starting faction
Co-op Any%A local co-op campaign to any ending
Gauntlet LadderSixteen bosses back to back, one split each
Boss time attackAny boss in the simulator, on a seed fixed per boss
Daily and weeklyThe daily challenge and the weekly race: one sector, the same for everyone

A typed seed adds Seeded to the category and Locked 60 adds Locked 60, so a known route never beats a random one. Bests and golds are kept per category.

Timing

Real time runs through everything. Game time takes out every loading screen, so a faster computer doesn't win runs. You get one split per sector cleared, then the ending; sub-splits add each sector's launch, first boss kill and first cache. A segment faster than your best turns GOLD.

The game plays the same at 30, 60 or 144 fps: the dash, its recharge and every gun's fire rate are frame-rate independent, and tests fly the same ship at all three to prove it.

Practice and restarts

Hold Backspace (D-pad down on a controller) for a second to throw an attempt away and start again at once. Practice drops you at any depth from 1 to 6 with a ship that fits it, and lets you restart a sector on the same seed. Run history keeps your attempts, finishes and where your runs die.

Daily, weekly and a friend's code

Title → Challenges has the races everyone flies on the same terms:

Proof

Record your run; the game makes the video checkable. A watermark under the timer shows the version, category, seed and options in effect. Every run is saved as a signed run file with its splits, the ship at each one, every sector's seed and a fingerprint of every offer you were shown, so two runs on the same seed can be compared.

Going for a time? Read the speedrunner tech in flight school, and share your runs on Discord.

Be there at launch

Playtest sign-ups go to the Discord first. Or send one email and get one back the day the demo or the store page goes live.

Join the Discord Email me at launch