Your guns fire on their own; what you pick decides how. Every weapon in the game, shown firing exactly as it does in a run, and what it becomes once it evolves. Press play on any clip to watch it, or Sound to hear it too.
41 weapons · 47 evolutions, 6 of them fusions of two weapons · 6 legendaries.
Pulse Cannon
Fires stitched energy darts. Phase Penetrator converts each impact into additional enemy-seeking splits.
Evolves into
Eventide Accelerator
Additional emitters feed one colossal accelerator beam that pierces every hull along its firing lane.
Deploys independent orbital compressors that pump persistent 360-degree poison clouds. Additional Emitters deploy more compressors, Expanded Geometry widens their clouds, and Structural Overclock increases their damage.
Evolves into
Catalytic Storm Pylon
Quad-Vent Compressors become armored storm pylons that spread larger toxic thunderheads and repeatedly paralyze enemies.
An Aegis Tender regenerates the ship's shield, then the wing's.
Evolves into
Aegis Choir
The Aegis Tender raises a great shield over you and the whole wing: it keeps enemies out and soaks their shots until it breaks, then reforms. Your own shield also restores faster.
Two Collectors roam nearby and bring back XP, scrap and pickups the ship would leave behind. Each pickup they tag fires a scrap shot at the nearest enemy.
Evolves into
Salvage Fleet
Collectors become haulers that also cut T1–T2 ore and bring the scrap home.
Plants a Sentry Totem near the ship. Each totem shoots the nearest enemy for 12 seconds; two stand at once. Structural Overclock adds +15% totem damage per rank.
Evolves into
Warden Lattice
Sentry Totems become twin-cannon Wardens, and Wardens near each other are joined by hardlight beams that burn whatever crosses them.
Wraps the ship in a reactive shell that soaks hits, then bursts outward. The burst grows with your max hull and shield, and with everything the shell absorbed.
Evolves into
Juggernaut Shell
The Bastion Shell holds 60% more, bursts twice, repairs the hull with what it soaked, and hardens the hull while it is up.
Lays a line of mines across the enemy's approach. When an enemy has painted a lane nearby, the mines go down that lane instead and hit twice as hard: a charge runs straight into them.
Evolves into
Trench Line
Mines chain down the line and leave burning ground; cavalry caught in it are stunned.
A heavy bolt that splits into shards on hit. It takes an archer the Helix host has ordered to rain over any other target, and an archer it kills leaves a safe hole in the rain.
Evolves into
Skyfall Splitter
Shards split once more, archers take four times the damage, and the holes in the rain open wider.
A cone of force toward the nearest enemy that hits and shoves everything in it. Ships in a Helix host's wall are pushed out of line and the gap stays open for a few seconds.
Evolves into
Siege Breaker
A wider shove; shoved ships bowl into others for double, and wall gaps stay open for six seconds.
Two saw blades orbit the ship at 3.2 m and cut what they pass, each hitting an enemy at most every 0.5 s. More saws at levels 4 and 8, a wider orbit at 2 and 6.
Evolves into
Dervish Halo
The saws hit half again as hard, and their spin and orbit grow with your speed, up to double at top speed.
Every 3 s, hacks a weakened drone within 12 m into a wingman for 12 s (two at once). It fights for you, then blows up. Elites and bosses take the beam's damage instead.
Evolves into
Conscript Legion
Conscripts last twice as long, two more fly at once, and elites below a quarter hull can be hacked.
Every 0.5 s a flak burst shoots down the nearest enemy bullet within 9 m and every bullet near it; a quarter of them drop XP. With no bullets near, it bursts on the nearest enemy.
Evolves into
Aegis Flak Lattice
Every bullet the flak downs restores shield; at full shield the bursts grow and hit twice as hard, and every tenth bullet is fired back.
Two evolutions bonded. Both keep firing and hit harder, and the bond strikes on its own.
Black Sun
Solar Tempest and Graviton Maw bond into a black sun: every 5 seconds it drags the crowd into one point, then collapses in a burning flare. Both weapons hit 25% harder.
Arc Predator and Lichtenberg Storm sing together: every 3.5 seconds an EMP nova stuns the pack and hurls hunting bolts from the stunned. Both weapons hit 25% harder.
Glacial Worldtree and Celestial Javelin Storm bond: every 5 seconds a spiral of ice javelins falls on the target, freezing what it hits, the last one hardest. Both weapons hit 25% harder.
Sovereign Missile Swarm and Sovereign Repulse bond: every 4.5 seconds a repulse front throws back everything near the ship and a missile finds each ship it threw. Both weapons hit 25% harder.
Eventide Accelerator and Pentagram Pulse Engine bond: every 5 seconds five accelerator rails fire in a star around the ship, piercing everything on their lines. Both weapons hit 25% harder.